![]() ![]() The image board above is just one of the blueprints from which everything started. To use an analogy, it’s like an “unassembled Gunpla!” (It even makes noise!!!)įrom that point we started working on improving the art’s quality in order to really add that level of polish, checking whether the implemented sections were working according to the blueprints, and figuring out how to improve the design if there were any errors. It looks like some sort of decaying ruin, but what kind of adventure lies in wait there? You’ll just have to wait and see!!Īs you’ll notice in Producer J’s ‘Word from the Team’ segment, the art for the characters, backgrounds, enemies, UI, effects and other props, which is one of the most important parts of the game production process, are now finished and Eiyuden Chronicle: Hundred Heroes is finally taking shape as the game’s framework is being fleshed out. What you see here is an imageboard of a key location in the story and a 3D model of the boss that appears there… Those who have played Eiyuden Chronicle: Rising may look at this and think, “…huh?” I’m excited to give you another sneak peak this month!Īnd the contents for Komuta D’s Sneak Peak #3 is… Komu-nichiwa, komu-banwa, director Komuta here. ![]() for that.Things are heating up with the arrival of Summer, so we hope you’ve found somewhere cool and comfortable to indulge in this month’s update! We can't wait to see this happen, because we've been missing Suikoden since we finished Suikoden V, and it appears this will be the perfect fix. There will be turn-based combat with a team of six characters, though the boss battles look to be much more cinematic than in previous games. ![]() ![]() Other things we know from the screenshots is that the characters will be pixel-based with a 2.5D approach, and you'll have a full Guild System in the game, which will affect your Fortress attributes. Each choice will make every play session feel different and have its own consequences." You need to make choices whether to strengthen your walls or hasten your progress. As you level up, new trade options appear along with enemies and thieves that randomly attack your town in an effort to impede your progress. The more people you recruit, the stronger the snowball effect. There are guilds that you can join which will largely change the visual make-up of your fortress town and grant different abilities. As you increase your teammates, some members will be blacksmiths, some chefs and whether on the battlefield or not, each character will play a role in strengthening your resolve as an army. "With each new character your 'fortress town' grows in size and ability," Murayama said. It will also have one stretch goal to fund a console release on PlayStation 5, Xbox Series X, and Switch, and all versions are planned. As you might imagine expectations are high, and the Kickstarter will be aiming to bring in $500,000 to fund a PC release. The group previously worked on games from across the Suikoden franchise and more, and now they are delivering a game that definitely has Suikoden vibes but also has innovations of its own to Kickstarter later this month.Įiyuden Chronicle will be the first project these four creators have worked on together and will be the first time Murayama and Kawano have worked together in 25 years. The new game is from Rabbit & Bear Studios, a studio that was formed by Suikoden veterans Yoshitaka Murayama ( Suikoden, Suikoden II), Junko Kawano ( Suikoden, Suikoden IV), Osamu Komuta ( Suikoden Tierkreis, Suikoden Tactics), Junichi Murakami ( Castlevania: Aria of Sorrow), and Michiko Naruke ( Wild Arms) and Motoi Sakuraba ( Tales Series). Suikoden fans have been waiting since 2006 for a new installment in the beloved franchise, and while they will have to wait a bit longer for another entry in the franchise, those looking for an experience from the people that helped make those games happen will be quite delighted by Eiyuden Chronicle: Hundred Heroes. ![]()
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